#pragma once

#include "fxcc/core/graph/common/pch.h"

namespace fxcc::graph::common
{
	struct AnimNode
	{
		virtual void SetTranform(const fxcc::graph::common::Transform& transform) {

		}

		virtual fxcc::graph::common::Transform GetLocalTransform() 
		{
			return fxcc::graph::common::Transform();
		}

		virtual fxcc::graph::common::Transform GetWorldTransform() 
		{
			return fxcc::graph::common::Transform();
		}


	};
};